This tragedy began with the Ashes of Malmouth DLC. And this is where I got into trouble (not for the first time in this game, but this was certainly the most spectacular). What if grind is just a way to fill an emotional void? Who are we, where are we going? "East, always east," some weary voice suggests.īut there's some serious protein hidden a Grim Dawn's sidelines. And we're talking about a stupid hack'n 'slash! A budget diabloid, in which the story is nothing but a pretext for a massive slaughter of otherworldly creatures. The main story unfolds as we discover more tasteful and well-conceived archetypes, but the real joy comes from side stories that allow us to really feel this world and the character we lead through occasional moral choices. Here, however, the Judeo-Christian imagery was intertwined with Lovecraft, and a touch of Renaissance. The setting is quite similar – we're dealing with a dark, apocalyptic fantasy a world, in which the humanity already lost. I reached for Grim Dawn because, in anticipation for Diablo 4 and Lost Ark, I had some time and brain cells to kill. How did it happen? It made me feel quite guilty. The game that softened myself was Grim Dawn. But people are like noodles: heat them up, and they go soft. And though I loved the game with a beautiful summer love, I made a promise to myself: Never again. ![]() When it took a really strong team to progress further in Final Fantasy VI, I gnashed my teeth and roamed the continent for hours, killing fauna and, I think, also a bit of flora. Running around in circles in the same dungeons just to get better hardware and more experience points.
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